Built for the backlog
we all ignore.

A personal tool made by a gamer, for gamers who own more than they'll ever finish — and are at peace with that.

Why does this exist?

Every gamer knows the feeling: a Steam sale hits, a Humble Bundle lands, Epic gives away another free game — and suddenly your library has 400 titles you've never touched. Spreadsheets help, but they don't sync. Apps exist, but they require accounts, charge subscriptions, or send your data somewhere you can't see.

The real breaking point was duplicates. You buy a game on Steam during a sale and never get around to it. A few months later, Epic gives it away free and you claim it without thinking. Then you spot it on sale again somewhere else, buy a key, go to redeem it — and that's when you find out you already own it twice. It's a specific kind of frustration that adds up quietly until it doesn't. That's what started this.

Backlog Zero grew out of that problem. It started as a way to see everything in one place — every game, every platform, every duplicate — and turned into something more complete over time. A full picture of your gaming life, built around how you actually play rather than how platforms track you.

Nothing leaves your machine.

Early on, people asked whether their library data was going to a personal server somewhere. It isn't. Backlog Zero doesn't have a server. Everything you add — every game, every session, every note — stays in a single file on your own computer. There's no account to create and nothing phoning home.

That's not a feature so much as a choice. The app was built for personal use, and personal data should stay personal. It's free because there's nothing to run on the other end.

Version
1.0.0 — First public release
Platform
Mac & Windows
Price
Free
Data storage
Local only. No cloud.
Account required
None
Telemetry
Zero

Sound like your kind of app?

Free to download. No strings attached.